Odysseas Tsiridis
Graduate Game designer with Bachelor from
Breda University of Applied Sciences.
Four years of experience and four published games.
Proficient with Unreal Engine and Visual scripting (blueprints).
Experience in system, level, puzzle and technical design.
Looking for work in game studios.
Below you will find a list of previous projects
Unannounced Project
A puzzle platformer based on an established IP.
Co-developed by Fishing Cactus and Treecastle.
My Responsibilities:
​Game Design:
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Concepting
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High level design
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3Cs Design
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Feature design
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Level design
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Puzzle Design
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Prototyping
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Balancing
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Bug-testing
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Playtesting

Worked on from April to August 2023
Made in Unreal Engine 5
Planned for release on multiple platforms
Dune Strider
Dune Strider is an open world sandbox game where you control a sand ship as you trade with the locals, fight enemies, and complete quests while exploring the expansive desert.
My Responsibilities:
​Game Design:
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Trading and Economy systems
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Inventory system
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Gatherable items system
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Combat rewards
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Interactable Level Objects
A Student Project Made in 8 months
Released in June 2022
Made in Unreal Engine 4
Published on Steam
Platform: PC

Sugar Blast
Sugar Blast is a Third-person arcade shooter in which the player fights through waves of candy robot enemies to get high scores and fast times.
My Responsibilities:
​System Design:
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Enemy Spawn System
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Scoring System
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Level Progression
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Cheat-code System
A Student Project made in 6 months
Released in June 2021
Made in Unreal Engine 4
Published on Itch.io
Platform: PC

Cobwebbed
Cobwebbed is a strategy puzzle game in which the player places webs to catch flies to feed their spiders, creating their own cobweb.
My responsibilities:
System Design:
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Fly Spawn System
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Fly Navigation System
Level Design:
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Main Level
Made in 2 days for the Game Makers Toolkit Game Jam 2021
Made in Unreal Engine 4
Published on Itch.io
Platform: PC

Edith's Lost Pen
Edith's Lost Pen is a 3D precision platformer where the player control's a pen as it tries to get back on the desk and into its case.
My Responsibilities:
Game Design:
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Movement
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Balancing
Level Design:
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Main Level
Made for Global Game Jam 2021 in 2 days.
Made in Unreal engine 4
Platform: PC

Back to 3D
Back to 3D is a 2D puzzle game where the player needs to push tiles in order to bring them next to the target over multiple levels.
My Work:
Level/Puzzle Design:
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All Levels
Made for Global Game Jam 2019 in 2 days.
Made in LÖVE
Platforms: Windows, Linux, Android.

My other skills and knowledge
Tool Proficiencies
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Unreal Engine
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Excel, Word & PowerPoint
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Machinations
Language Proficiencies
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English
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Greek
Skills
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Visual Scripting/ Blueprints
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Math, Geometry
Get in Touch
I always like sharing my experience so if you want to know more contact me at odysseastsiridis@gmail.com or LinkedIn